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Instructor in Research Methodology
Researcher in Digital Representation
Magali Ljungar-Chapelon’s research field is Virtual Reality based performances, i.e. to create and analyze artistic processes and experiences for audiences physically immersed in three-dimensional imaginary worlds. As an artistic researcher, she is particularly interested in interactive virtual reality based performances involving the human body. She seeks to launch and/or analyze artistic processes and knowledge experiences engaging the audience as actor-spectator in time and space. She has a background within the performing arts and social sciences and her work is interdisciplinary and collaborative at the crossover between several art forms and disciplines: 3D-art, archaeology, dance, music, architecture, interaction design, technical communication and psychology. At a theoretical level and from a hermeneutic perspective she addresses how artistic research and digital technology linked with other disciplines might generate shared cognitive maps and new knowledge. In her latest research studies, she explores new ways to engage audiences in a sensory time travel experience as actor-spectators and interpreters of Bronze Age iconography. She is now engaged within a group of researchers and artists in an interdisciplinary project called “Experimental Cultural Heritage”.
Affiliations
MLC is a tutor in research methodology at the Faculty of Fine and performing Arts, Lund University a project-leader and researcher at the Department of Design Sciences, Faculty of Engineering, Lund University and a senior lecturer/researcher at the Faculty of Arts and Humanities, Linneaus University.
- Ongoing research project: “Experimental Cultural Heritage” http://experimentelltkulturarv.se/
- Home page with videos concerning the sketching process of a sensory time travel experience about Bronze Age iconography, a so called “Virtual reality Arts Play” within an exhibition context at The Cultural Historical Museum of Österlen, Southern Scania. http://projekt.ht.lu.se/digital-heritage/projects/petroglyphics-virtual-rock-arts-experiences/
- In her doctoral thesis Actor-Spectator in a Virtual Reality Arts Play MLC brings to the fore the specificity of the artistic experience when the Virtual Reality Cube, a medium based on immersive virtual reality technology, is used as artistic virtual space, where the stage and the auditorium blend into one and spectators and actors no longer have distinctive roles. Research results are exposed and illuminated through semiotics and hermeneutics and she coins the term virtual reality arts play to characterises this new kind of immersive journey between illusion and reality. http://gupea.ub.gu.se/dspace/handle/2077/18849
Publications
2017: Virtual Bodies in Ritual Procession — Digital co-production for actors and interpreters of the past, Internet Archaeology 46. http://intarch.ac.uk/journal/issue46/index.html
2017: The KiviK Grave, Virtual Bodies in Ritual Procession – Towards new interactive artistic experiences for time travellers. In Holtorf, Cornelius. & Petersson, Bodil. (eds.). The Archaeology of Time Travel. Experiencing the Past in the 21st Century. BAR International Series. Oxford: Archaeopress.
http://www.archaeopress.com/ArchaeopressShop/Public/displayProductDetail.asp?id={8E03E2E3-7342-47E0-A566-38BC21BED8B6}
2015: Digital teknik och konst mot nya kunskapsupplevelser – Publikstudie om virtuella interaktiva upplevelser vid utställningen Petroglyfiskt på Österlens Museum, Lunds universitet, Institutionen för designvetenskaper, LUP (Lund University Publications), ISBN: 978-91-7623-319-8 (PDF), http://lup.lub.lu.se/record/5257240
2013: Interactivity as an Improvisatory Moment in a Virtual Reality arts play in Frisk & Östersjö 2013. (Eds): (re)thinking improvisation: artistic explorations and conceptual writing. Doctoral studies and research in fine and performing arts published by Malmö Academy of Music, Lund University Press.
2008: Actor-Spectator in a Virtual Reality Arts Play.Towards new artistic experiences in between illusion and reality in immersive virtual environments, ArtMonitor. diss. Göteborg, ISBN: 978-91-977757-1-7 http://gupea.ub.gu.se/dspace/handle/2077/18849
2008: Metaphor as key for artistic knowledge shaping, Creating a VR Arts Play by tracing identities and difference ed. by Dr. F. G. Evelein in Artistiek Onderzoek, Master of Education in Arts (Dance/Music) 2007-2008, Codarts, Hogeschool voor de Kunsten Rotterdam.
1997: Culture in in the European Arena between Romanticism and Economic Growth, A new challenge for the cultural sector in Scania? Department of Political Sciences, Lund University (Master thesis)
Publications
Displaying of publications. Sorted by year, then title.
Virtual reality : en revolution i arbetslivet?
Calle Rosengren, Christofer Rydenfält, Günter Alce, Hillevi Hemphälä, Johanna Persson, et al.
(2023) Nio - Fem Tidskrift om arbetsliv & profession
Journal articleVirtual Bodies in Ritual Procession — Digital co-production for actors and interpreters of the past
Magali Ljungar-Chapelon
(2017) Internet Archaeology
Journal article review