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Magali Ljungar-Chapelon
Lärare
![Magali Ljungar Chapelon](/sites/mhm.lu.se/files/styles/lu_personal_page_desktop/public/ljungar-chapelon_magali_224_x_299.jpg.webp?itok=z-DIuUkU)
Tutor in research methodology
Researcher in Digital Representation
Magali Ljungar-Chapelon’s research field is Virtual Reality based performances, i.e. to create and analyze artistic processes and experiences for audiences physically immersed in three-dimensional imaginary worlds. As an artistic researcher, she is particularly interested in interactive virtual reality based performances involving the human body. She seeks to launch and/or analyze artistic processes and knowledge experiences engaging the audience as actor-spectator in time and space. She has a background within the performing arts and social sciences and her work is interdisciplinary and collaborative at the crossover between several art forms and disciplines: 3D-art, archaeology, dance, music, architecture, interaction design, technical communication and psychology. At a theoretical level and from a hermeneutic perspective she addresses how artistic research and digital technology linked with other disciplines might generate shared cognitive maps and new knowledge. In her latest research studies, she explores new ways to engage audiences in a sensory time travel experience as actor-spectators and interpreters of Bronze Age iconography. She is now engaged within a group of researchers and artists in an interdisciplinary project called “Experimental Cultural Heritage”.
Affiliations
MLC is a tutor in research methodology at the Faculty of Fine and performing Arts, Lund University a project-leader and researcher at the Department of Design Sciences, Faculty of Engineering, Lund University and a senior lecturer/researcher at the Faculty of Arts and Humanities, Linneaus University.
- Ongoing research project: “Experimental Cultural Heritage” http://experimentelltkulturarv.se/
- Home page with videos concerning the sketching process of a sensory time travel experience about Bronze Age iconography, a so called “Virtual reality Arts Play” within an exhibition context at The Cultural Historical Museum of Österlen, Southern Scania. http://projekt.ht.lu.se/digital-heritage/projects/petroglyphics-virtual-rock-arts-experiences/
- In her doctoral thesis Actor-Spectator in a Virtual Reality Arts Play MLC brings to the fore the specificity of the artistic experience when the Virtual Reality Cube, a medium based on immersive virtual reality technology, is used as artistic virtual space, where the stage and the auditorium blend into one and spectators and actors no longer have distinctive roles. Research results are exposed and illuminated through semiotics and hermeneutics and she coins the term virtual reality arts play to characterises this new kind of immersive journey between illusion and reality. http://gupea.ub.gu.se/dspace/handle/2077/18849
Sammanfattning
Sedan 1983 har jag kombinerat akademiska, konstnärliga, pedagogiska och administrativa arbetsuppgifter i Sverige, Frankrike och Tyskland. Jag trivs särskilt med att genomföra kombinationer av vetenskapsteoretiska och konstnärliga forskningsprojekt i flervetenskapliga utbildnings- och forskningsmiljöer genom att samarbeta med andra universitetslärare, studenter och forskare mot ett gemensamt mål. Arbetet med min doktorsavhandling inom digital gestaltning och flervetenskapliga forskningsprojekt har utvecklat min vetenskapsteoretiska och pedagogiska erfarenhet, förmågan att sammanföra olika kompetenser inom konst, spetsteknologi och andra discipliner för att utforska nya gestaltningsformer för visuella, fysiska, musikaliska och rumsliga publikupplevelser i virtuella miljöer. Utifrån dessa erfarenheter har jag byggt upp en specifik kompetens inom konstnärligt kunskapsskapande baserad på en treudd som konstnärlig forskare, reflekterande praktiker och pedagog.
Publikationer
Visar av publikationer. Sorterade efter år och sen titel.
Virtual reality : en revolution i arbetslivet?
Calle Rosengren, Christofer Rydenfält, Günter Alce, Hillevi Hemphälä, Johanna Persson, et al.
(2023) Nio - Fem Tidskrift om arbetsliv & profession
Artikel i tidskriftVirtual Bodies in Ritual Procession — Digital co-production for actors and interpreters of the past
Magali Ljungar-Chapelon
(2017) Internet Archaeology
Artikel i tidskrift